Yuma_Hoshino
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Let's start with the fact that undead appear in the dungeon, for clearing which you can get bronze, silver and gold coins. You can exchange them at the Sorcerer's Shop for useful consumables, or for limited skins with accessories. In total, the dungeon has 10 levels and 1 bonus level on each. On the first level, 1 chest appears, the remaining 2 chests usually spawn on the penultimate/bonus levels of the dungeon, which do not lead to the boss.
Medium type undead:
1. The first undead on the list is Zombie: zombie spawns on absolutely every level of the dungeon, deals 8 damage and has 250 health points, to kill such undead, you will need to make 7 shots from a shotgun (each shot deals 40 health points), and a couple dozen bronze coins drop from this monster.
2. The second undead is Skeleton:. The skeleton has the same properties as the zombie, having 250 health points. This monster already has an advantage, namely it holds an AK-47 in its hands and gradually deals 7 health points every couple of seconds. Silver coins already drop from it, which will later be needed for exchange into gold coins.
3. The third undead is Cultist: The cultist has 250 health points and has the ability to heal its allies (undead) by 10 health points per second. If its health drops below 20%, it starts fighting in melee, dealing 10 damage per hit, and silver coins also drop from it.
4. The fourth undead on the list is Balanar: a rather dangerous undead if you go against it without infernal potion/immunity to fire, this undead has 2 attack stages and has 1,000 health points:
Stage 1 - long-range attack: balanar releases fireballs dealing up to 100 damage every couple of seconds, when you reach 50% of its total health, it transitions to stage 2 attack. Stage 2 - melee: balanar starts chasing you until it kills you. If you fail to run away from it, be prepared for immobilization for 3 seconds and loss of 100 health points. Killing it rewards you with silver.
5. The fifth and final mob is Entrigan: who is the owner of these dungeons, that is, the boss. This undead already has 3 advantages and has 35,000 health points. The abilities are quite dangerous, for example the first one:
1. Minigun at close range starts dealing 10 health points every second. If you don't have time to move away, you will most likely die.
2. RPG - this is a similar attack to Balanar's, but with the bonus of a trail of fire that kills you instantly if you don't have infernal potion/immunity to fire.
3. Fire explosion causes explosions throughout the level, dealing up to 100 damage. After the explosion, undead appear, namely: 2 cultists, 5 skeletons, 10 zombies and 1 balanar.
2. The second undead is Skeleton:. The skeleton has the same properties as the zombie, having 250 health points. This monster already has an advantage, namely it holds an AK-47 in its hands and gradually deals 7 health points every couple of seconds. Silver coins already drop from it, which will later be needed for exchange into gold coins.
3. The third undead is Cultist: The cultist has 250 health points and has the ability to heal its allies (undead) by 10 health points per second. If its health drops below 20%, it starts fighting in melee, dealing 10 damage per hit, and silver coins also drop from it.
4. The fourth undead on the list is Balanar: a rather dangerous undead if you go against it without infernal potion/immunity to fire, this undead has 2 attack stages and has 1,000 health points:
Stage 1 - long-range attack: balanar releases fireballs dealing up to 100 damage every couple of seconds, when you reach 50% of its total health, it transitions to stage 2 attack. Stage 2 - melee: balanar starts chasing you until it kills you. If you fail to run away from it, be prepared for immobilization for 3 seconds and loss of 100 health points. Killing it rewards you with silver.
5. The fifth and final mob is Entrigan: who is the owner of these dungeons, that is, the boss. This undead already has 3 advantages and has 35,000 health points. The abilities are quite dangerous, for example the first one:
1. Minigun at close range starts dealing 10 health points every second. If you don't have time to move away, you will most likely die.
2. RPG - this is a similar attack to Balanar's, but with the bonus of a trail of fire that kills you instantly if you don't have infernal potion/immunity to fire.
3. Fire explosion causes explosions throughout the level, dealing up to 100 damage. After the explosion, undead appear, namely: 2 cultists, 5 skeletons, 10 zombies and 1 balanar.
Advice for players clearing dungeons:
At the beginning, buy in /gps>13>7 (Sorcerer's Shop) infernal potions (10-15 pieces), then Church Key (buy 2 in case you get killed). If you are going to open chests, buy Treasury Keys (2-3 keys), and if you have the desire to reach the boss, buy the Bell, it will show the way to the boss and ring when entering the correct door.
Sylphide potion: 100% protection from cold and stun for 5 minutes.
Infernal potion: Protection from fire for 2 minutes.
Healing potion: Regeneration +1 HP/sec for 30 seconds.
Potion of wisdom: Gives +1 to experience gained.
Satiety potion: Infinite saturation for 15 minutes.
Special abilities and their counters:
Infernal attack: Launches a fireball dealing 25 HP damage.Counter: Infernal potion or immunity to fire.
Sylphide attack: Freezes the player for 1 second.Counter: Sylphide potion or immunity to cold.
Skins that provide immunities in dungeons:
Astaroth (153): Immunity to fire and to damage from players in dungeons.
Valentina (38): 100% immunity to cold and to damage from players in dungeons.
Warlock (241): Immunity to damage from players in dungeons + 10% damage protection.
Necromancer (242): Infinite saturation and immunity to damage from players in dungeons.
2. Accessories
Captain America's shield: +100 HP to body armor.
Battle axe: 15% chance of double damage.
Trident: 35% chance to ignore enemy body armor.
Ice sword: 4% chance to stun, +1 to damage (effects work alternately).
Scythe of death: Ability to revive a player from a wounded state without adrenaline (2 minute cooldown).
Mandatory conditions:
1. Family: Having a family with body armors, medkits and weapons is critically important due to the constant need for healing.
2. Starting capital: It is recommended to have 30-40 gold coins for initial purchases.
2. Starting capital: It is recommended to have 30-40 gold coins for initial purchases.
What to buy at the Sorcerer's Shop (/gps >13>7):
Church Key (1-2 pcs.): Required for entry.
Bell: shows the way to the boss, ringing when choosing the correct door.
Infernal potion (10-15 pcs.): Mandatory for protection from fire attacks.
Divinity potion: Provides protection from being killed by other players in the dungeon.
Protection alternative: Skins Clown mask/Quadra mask, Astaroth, Warlock, Necromancer provide similar immunity.
Treasury Keys (2-3 pcs.): Will be needed if you plan to open chests (usually 2 chests spawn on the penultimate or bonus levels).
There are 10 levels in the dungeons + 1 bonus level each. Coins that drop from mobs can be exchanged at the Sorcerer's Shop.
1. Zombie
Bell: shows the way to the boss, ringing when choosing the correct door.
Infernal potion (10-15 pcs.): Mandatory for protection from fire attacks.
Divinity potion: Provides protection from being killed by other players in the dungeon.
Protection alternative: Skins Clown mask/Quadra mask, Astaroth, Warlock, Necromancer provide similar immunity.
Treasury Keys (2-3 pcs.): Will be needed if you plan to open chests (usually 2 chests spawn on the penultimate or bonus levels).
There are 10 levels in the dungeons + 1 bonus level each. Coins that drop from mobs can be exchanged at the Sorcerer's Shop.
1. Zombie
Health: 250-300 HP.
Damage: 5-10 HP in melee.
Drop: Bronze coins.
Features: The weakest mob, found on all levels.
2. Skeleton
Health: 250-300 HP.
Damage: 5-10 HP (attacks from range with AK-47).
Drop: Silver coins.
Features: Dangerous in groups due to attack speed.
3. Cultist.
Health: 250-300 HP.
Damage: 10 HP (in melee, when HP <20%).
Drop: Silver coins.
Features: Priority target! Heals other mobs (+10 HP/sec). Must be killed first.
4. Balanar
Health: 1000 HP.
Drop: Silver coins.
Stage 1 (Ranged combat): Shoots fireballs (30-100 HP damage).
Counter: Infernal potion / immunity to fire.
Stage 2 (Melee, at HP <50%): Chases the player. A hit deals 50-100 HP damage and immobilizes for 2-3 seconds.
5. Entrigan (Boss)
Health: 35,000 HP.
Abilities:
1. Minigun (close range): Deals 10 HP damage per second. Must quickly move away.
2. RPG: Fireball, similar to Balanar's attack, but leaves a trail of fire. Deals 30-100 HP damage.
· Counter: Infernal potion / immunity to fire is mandatory.
3. Fire explosion: Explosion throughout the area, deals up to 100 HP damage. After the explosion, summons mobs: 2 Cultists, 5 Skeletons, 10 Zombies, 1 Balanar. Summoned mobs must be destroyed first.
Dungeon results and rewards are distributed at the cemetery. Place in the top is determined by damage dealt (e.g., 1st place — ~15,000 damage).
1st place: 200 gold coins + 500 reputation for the family.
2nd place: 160 gold coins.
3rd place: 120 gold coins.
4th place: 80 gold coins.
5th place: 40 gold coins.
1. Don't skimp on protection: Without infernal potion or corresponding immunity, the fire attacks of Balanar and Entrigan are deadly.
2. Set priorities: Always kill the Cultist first so it doesn't heal other mobs.
3. Control the crowd: After the boss's fire explosion, immediately clear the room of summoned mobs before resuming the attack on Entrigan.
4. Use the family: Coordination and mutual assistance (healing, covering) are the key to success, especially at high dungeon levels.
5. Invest in permanent immunity: If you plan to run dungeons often, purchasing a skin with immunity to damage from players (Astaroth, Warlock, etc.) will save money on divinity potions.
ITEMS
1. Reaper mask - 2,500 gold coins.
2. Infernal mask - 2,500 gold coins.
3. Thanos sword - 7,500 gold coins.
4. Twilight wings - 7,500 gold coins.
5. Twilight scythe - 7,500 gold coins.
6. Sabziro scythe - 5,000 gold coins.
7. Captain America shield - 7,500 gold coins.
8. Ice sword - 5,000 gold coins.
9. Battle axe - 5,000 gold coins.
10. Trident - 5,000 gold coins.
11. Scythe of death - 5,000 gold coins.
2. Infernal mask - 2,500 gold coins.
3. Thanos sword - 7,500 gold coins.
4. Twilight wings - 7,500 gold coins.
5. Twilight scythe - 7,500 gold coins.
6. Sabziro scythe - 5,000 gold coins.
7. Captain America shield - 7,500 gold coins.
8. Ice sword - 5,000 gold coins.
9. Battle axe - 5,000 gold coins.
10. Trident - 5,000 gold coins.
11. Scythe of death - 5,000 gold coins.
CONSUMABLES
12. Church key - 100 bronze coins.
13. Treasury key - 1 gold coin.
14. Bell - 25 gold coins.
13. Treasury key - 1 gold coin.
14. Bell - 25 gold coins.
COMPANIONS
15. Baphomet - 7,500 gold coins.
16. Flame dragonling - 5,000 gold coins.
17. Life dragonling - 10,000 gold coins.
18. Infernal companion - 7,500 gold coins.
19. Sulfide companion - 7,500 gold coins.
16. Flame dragonling - 5,000 gold coins.
17. Life dragonling - 10,000 gold coins.
18. Infernal companion - 7,500 gold coins.
19. Sulfide companion - 7,500 gold coins.
POTIONS
20. Potion of wisdom - using the elixir gives 1+ experience to the character | Price - 5 gold coins.
21. Satiety potion - the character stops feeling hungry for 15 minutes | Price - 3 gold coins.
22. Divinity potion - blocks player damage for 15 minutes | Price - 5 gold coins.
23. Infernal elixir - immunity to fire for 2 minutes. | Price - 5 gold coins.
24. Sulfide elixir - immunity to freezing magic for 5 minutes | Price - 5 gold coins.
25. Reputation elixir - increases family reputation by 1 unit | Price - 3 gold coins.
21. Satiety potion - the character stops feeling hungry for 15 minutes | Price - 3 gold coins.
22. Divinity potion - blocks player damage for 15 minutes | Price - 5 gold coins.
23. Infernal elixir - immunity to fire for 2 minutes. | Price - 5 gold coins.
24. Sulfide elixir - immunity to freezing magic for 5 minutes | Price - 5 gold coins.
25. Reputation elixir - increases family reputation by 1 unit | Price - 3 gold coins.
SKINS
26. Dark witch - price 5,000 gold coins.
27. Dark warlock - 5,000 gold coins.
28. Voldemort - 5,000 gold coins.
29. Ronan the Accuser - 7,500 gold coins.
30. Ghost - 7,500 gold coins.
31. Ghoul - 7,500 gold coins.
32. Nebula - 5,000 gold coins.
33. Mantis - 5,000 gold coins.
34. Luna Snow - 7,500 gold coins.
35. Corvus - 7,500 gold coins.
36. Gamora - 6,000 gold coins.
37. Astaroth - 5,000 gold coins.
38. Valentina - 5,000 gold coins.
39. Warlock - 5,000 gold coins.
40. Necromancer - 5,000 gold coins.
27. Dark warlock - 5,000 gold coins.
28. Voldemort - 5,000 gold coins.
29. Ronan the Accuser - 7,500 gold coins.
30. Ghost - 7,500 gold coins.
31. Ghoul - 7,500 gold coins.
32. Nebula - 5,000 gold coins.
33. Mantis - 5,000 gold coins.
34. Luna Snow - 7,500 gold coins.
35. Corvus - 7,500 gold coins.
36. Gamora - 6,000 gold coins.
37. Astaroth - 5,000 gold coins.
38. Valentina - 5,000 gold coins.
39. Warlock - 5,000 gold coins.
40. Necromancer - 5,000 gold coins.