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Important  OCG l Kidnapping Guide

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Yuma_Hoshino

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Главный администратор Старший тестер Сервер Continental
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How to Properly Organize a Kidnapping?​

Every participant in an RP kidnapping must strictly follow a clear plan:​


  1. Study of internal regulations:
    Full understanding of the kidnapping rules, limitations, participant requirements, and consequences for violations.
  2. Risk and opportunity assessment:
    Each RP kidnapping carries potential risks → responsibility before state structures and supervising administration.
  3. Gathering information about the target:
    Collect data on the target’s daily routine, habits, and routes to choose the right place and time for the kidnapping.
  4. Planning roles and tasks:
    Every participant must have a defined role (e.g., driver, negotiator, guard).
    No PGing (powergaming) outside your role. For example, the driver is a mercenary taking you from point A to B — he should not interfere in shootouts or arguments with law enforcement.
  5. Preparing equipment:
    Each participant must have a weapon, body armor, and medical supplies (medkits, tea).
  6. Choosing the location and route:
    Select a location that meets the regulations (e.g., no CCTV, sufficient cover). Plan the escape route from the kidnapping site to the holding area.
  7. Plan B:
    Always prepare a backup plan in case of unexpected circumstances (police arrival, target’s refusal to cooperate, etc.).

II. Execution of the Kidnapping:​

Approval and planning:
Any kidnapping/terrorist act/robbery requires approval from the Head of Criminal Oversight.
  1. Roleplay interaction:
    All major actions must be played out via /me, /do, /try, /todo, and system commands (/reave, /hold). RP actions should be meaningful and high quality.
  2. Transporting the target:
    Participants must ensure the safety of the hostage during transport.
    If the target is killed or thrown out before reaching the destination, law enforcement may start an assault and open fire without following normal RP procedures.
  3. Setting demands:
    The criminal organization must have clear motives and realistic demands (no asking for $3,000,000, 8 helicopters, and 3 luxury houses).


III. Holding the Target & Negotiations:​

  1. Ensuring the hostage’s safety:
    Provide minimum survival needs (water, food, medical care if needed). Humane treatment is a key RP aspect.
  2. Negotiations:
    Kidnappers must respond and engage in negotiations (if part of the scenario). Agreements must be honored — if the state fulfills its side, the hostage must be released.
  3. Roleplay immersion:
    Maintain RP consistency and character portrayal throughout negotiations.

IV. Ending the Kidnapping:​

  1. Fulfilling demands:
    Carry out any agreed-upon terms.
  2. Releasing the hostage:
    Safely hand over the hostage to law enforcement/state structures.
  3. Escape:
    Cover your tracks and retreat properly (if a “green corridor” was agreed upon).

Notes:​

  • All kidnappings must be planned and unexpected for the target.
  • Before any kidnapping/terrorist act/robbery, the supervising administrator must be notified.
  • Approved events provide the leader with bonuses (RP points, monetary rewards).
  • Violations of kidnapping rules may result in punishment or event rollback (up to in-game warnings).
  • The ransom amount must be distributed fairly among all participants by the leader.
  • After approval from the supervising admin, the kidnapping must be posted in your faction’s forum section.
 
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